Hand Evaluation


Point Count Methods

High Card Point (HCP) Count

A 4 HCP
K 3 HCP
Q 2 HCP
J 1 HCP

Distribution Point Count - Long Suit (LSP)

5 card suit 1 LSP
6 card suit 2 LSP
7 card suit 3 LSP
8 card suit 4 LSP

Distribution Point Count - Support (SUP)

Doubleton 2 card suit 1 SUP
Singleton 1 card suit 3 SUP
Void 0 card suit 5 SUP

Quick Tricks (QT)

AK 2 QT
AQ 1 1/2 QT
A 1 QT
KQ 1 QT
Kx 1/2 QT

Total Point Count Calculations

  • Recommended

    • Definitions of HCP, LSP, SUP shown above

    • To open bidding with a suit:   HCP + LSP
    • To respond with suit:   HCP + LSP
    • To respond with trump fit:   HCP + SUP

    • To open bidding in NoTrump:   HCP
    • To respond with NoTrump:   HCP

To Open Bidding with a Suit

To Open Bidding in NoTrump

Point Count Modifiers

  1. Evaluation methods such as shown above are a first estimate. With experience, you should use the follow modification guides to bid more agressive or conservative than the first estimate suggests.
  2. Specific hand evaluation approaches, particularly point count modifiers, is a subjective topic with a number of variations used by different bridge players.
  3. Specific approaches to hand evaluation and the point count range for bids should be chosen to be compatible. As you gain experience, you will need to adjust the specific hand evalaution techniques that you use to improve your bidding results. This fine tuning is generally practical only with a partner with whom you play frequently.

    Positive Features

    • Very Good: Long unbroken suits
    • Very Good: Extra Quick tricks (2 1/2 or more)
    • Very Good: Points concentrated in long suits
    • Good: unsupported Queens & Jacks in partners suits
    • Good: 10's & 9's supporting honor cards
    • Good: shortness in unbid suits with long trumps
    • Good: broken sequences & lone honors behind suit bidder

    Negative Features

    • Bad: 4-3-3-3 distribution
    • Bad: Less Quick tricks (1 1/2 or less)
    • Bad: unsupported Queens & Jacks in unbid suits
    • Bad: shortness in partners suits with poor trumps
    • Bad: broken sequences & lone honors in front of suit bidder

Hand Descriptions

The follow hand descriptions provide a way of thinking about hands in the various point count ranges.

Very Poor 0-5 HCPs (no A or K)
Poor 0-5 HCPs (with A or K)
 
Weak 6-9 HCPs
Average 10-12 HCPs
 
Good/Minimum 13-15 HCPs
Good/Medium 16-18 HCPs
Good/Maximum 19-21 HCPs
 
Strong 22-26 HCPs
Extreme 27+ HCPs

Note: To make game, one needs minimum of:

  • Good/Min + Good/Min hands
  • Good/Med + Average hands
  • Good/Max+ Weak hands
  • Strong + Poor hands
  • Extreme + Very Poor hands

Hand Shapes - Most Common

Balanced 4-4-3-2 22 %
Balanced 5-3-3-2 16 %
Balanced 4-3-3-3 11 %
 
Semi-balanced 5-4-3-1 13 %
Semi-balanced 5-4-2-2 11 %
Semi-Balanced 4-4-4-1 3 %
 
Un-balanced 5-5-2-1 3 %
Un-balanced 5-4-4-0 1 %
Un-balanced 5-5-3-0 1 %

Hand Shapes - Summary

Balanced 4-x-x-x 35%
Semi-balanced 5-x-x-x 44%
Un-balanced 6-x-x-x 17%
Un-balanced 7-x-x-x 4%
Un-balanced others 0.5%

Alternative Point Count Method

Bridge players use a variety of ways to evaluate hands. Most use some combination of High Card and Distribution point count. Below is an example of 1 alternative.

Distribution Point Count - Short Suit (SSP)

  • Doubleton (2 card suit):  2 SSP
  • Singleton (1 card suit):  1 SSP
  • Void (0 card suit):  3 SSP
  • Note: Do not count strength & distribution points for singleton and doubleton Queen's & Jack's
  • Usage:
    • Replace LSP with SSP
    • With trump fit: only use SUP (not SSP + SUP)