Hand Evaluation
Background
- Many tricks are won with high cards: Ace, King, Queen, Jack
- Some tricks are won with spot cards in long suits
- Some tricks are won trumping in a suit that you no longer have
(a short suit).
- Some tricks are won with finesses of cards in good positions.
- Certain high cards (Ace and King) and certain combinations
of high cards (King-Queen in same suit) can be used to
quickly gain the lead.
- Conclusion: The inclusion or exclusion of the above
features in your and your partner's hand is a measure of
how many tricks that you will take.
- Observation: Card position requires some knowledge of
the opponents hands. One approach is to assume card position
is good 50% of the time.
- Observation: If the opponent's bid suits or double, then
you gain some information about card position.
Suggestion
- Bridge players use different methods to evaluate hands.
- However, most bridge players use the same base guidelines.
- These Bridge Notes describe a commonly used set of guidelines.
- Recommendation:
- In the beginning, use one set of simple guidelines as "rules".
- Always follow these rules even though they sometimes
result in bad contracts.
- With experience you can learn more complex guidelines.
Hand Evaluation Guidelines
- Initially add HCP & LSP (points) to get an initial value
for your hand.
- High Card Points
(HCP) are the core of the hand evaluation.
Most (close to 100%) approaches use the same scheme.
- Long Suit Points
(LSP) provide a simple measure to evaluate how your hand
distribution will effect the ability to win tricks.
- When you find a fit (you and your partner have a total of 8+ cards
in a suit) that will be a good trump suit, and you have at least
3 of those cards in your hand; you can add SUP (points) to the
initial total (item 1 above).
- A supplemently Short Suit Distribution Point Count or
Support Points
(SUP) provide a measure of the ability to ruff or trump tricks.
- From the play of the hand, gaining control of the lead is clearly
an important feature for a hand to have.
- Quick Tricks
(QT) provide a measure of this feature. A hand with 2 QTs is
good. More than 2 QTs, infers a better hand.
- Point Count Requirements are shown
here.
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