Play of the Hand
Purpose
- To win as many tricks for the partnership of each player as possible.
- The number of tricks that are won determines the score for that deal.
Definitions
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- opening lead
- The first card played to the first trick by the Opening Leader.
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- lead
- The first card played to a trick by the leader for that trick.
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- trick
- After the lead of a card, each of the other 3 players must
play a card.
- The order of play is clockwise.
- If a player has a card in the suit lead, one card from that
suit must be played.
- If a player does not have a card in the suit lead, any card from
that player's hand may be played.
- If the contract is in a suit (not NoTrump), this discard
opportunity provides a chance to ruff and possibly win
that trick.
-
- winner of a trick
- If no trump is played, the highest card played in that suit
wins the trick.
- If a trump is played, the highest trump card played
wins the trick.
- The "winner of a trick" is the player who plays the card
that won the trick.
-
- discard
- When a player has no cards in the suit led and plays another
card, this other cards is referred to as a discard.
-
- ruff
- When a player has no cards in the suit led and plays another
card that is a trump card, this discard is referred to as a ruff.
- A ruff is an attempt to win a trick with a discard from the
trump suit.
- The word, attempt, is included, since another player may
also ruff with a higher trump card and win the trick. This
is referred to as an over-ruff.
- The word, trump, is often used in place of the word, full.
For example: I trumped (or ruffed) that trick.
Procedure
- After the auction is complete, the Opening Leader plays
a card (put one card on the table).
- Initially, the card is face-down.
- Leader's partner can ask questions about the meaning of
the oppoenent's bids.
- Then the card is placed face-up and it is now the
Opening Lead.
- Dummy then lays their hand on the table with all 13 cards
exposed. Cards should be sorted into suits and the trump
is placed to the right side (as viewed by Dummy).
- Declarer plays a card for Dummy. Usually this means, Declarer
names a card in Dummy's hand and Dummy (Declarer's partner)
actually plays the card.
- The partner of the Opening Leader plays a card.
- Declarer now plays the final card to the first Trick.
- The winning player of the trick is determined. The partnership
of the winning player adds 1 to their trick total.
- Play continues and the new leader to a trick is the winner
of the previous trick.
- After 13 tricks have been played, one partnership will win
points based on the number of tricks declarer's partnership
won. This is done by comparing the number of tricks won
to the number of target tricks for the contract.
Results from Play
- Made the Contract: Declarer made the extact number of
trick as was the target of the Contract.
- Make Overtricks: Declarer made more than
the number of target tricks. The number of Ondertricks is
the difference in the target and the made tricks.
- Went down (Undertricks): Declarer made less than
the number of target tricks. The number of Undertricks is
the difference in the target and the made tricks.
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